My own character that I 3D modelled in ZBrush and Maya. I'm planning on rigging the character soon.
Closeup render
Front render
3/4 render
Back render
Blocking out the head and facial features.
Started Model on 14/01/24
Creating the ears and adding details
Defining the facial features and merging the ears to the head
Blocking out the rest of the body. 17/01/24
Adding the arms and legs
Side profile of the model
Creating Eyebrows and ZRemeshing the mesh
Starting to block out the clothes
Adding hair and horns using the Curve Alpha tool
Finalised ZBrush model
Retopologizing the model
18/01/24
Finished retopologised model
UV Mapping the body
19/01/24
Retopologising the hair, horns, eyebrows.
Retopologising the clothes
Texturing the eyes in Substance Painter
UV Mapping the Clothes
22/01/24
UV Mapping the horns
UV Mapping the Hair. Some of the topology was changed to make the process similar
Adding a skin texture to the body mesh in Substance Painter
Texturing the clothes in Substance Painter
Continuing 23/01/24
Character wireframe
Head wireframe
Finalised version of model
(23/01/24 at 5:30PM)