A 3D model of a Skeleton Key that I created in ZBrush and Maya. Substance 3D Painter and Arnold was used for texturing.
Close up render
14/01/24
Full render
3/4 render
Render with a background
Closeup render
Started 09/01/24 (20:10pm)
Blocking out the model
Shaping the skull for the key
Adding more details
Adding teeth
10/01/24 (20:00pm)
Finalising the skull shape
Adding a hole into the skull 13/01/24 (13:00pm)
Finished key parts in ZBrush
Starting the retopologising process
Using Quad Draw to simplify the model
Finished retopolgised skull
Retopologised bone
UV Mapping Skull
UV mapping bone
UV Mapping gem
UV mapping Key teeth
Simplified mesh model in Maya
Texturing gem in Substance Painter
Texturing skull in substance painter
Texturing bone in Substance painter
Texturing Key teeth in Substance Painter
Creating the Necklace chain using MASH
Chain following the drawn curve
Wireframe of model
3/4 view of model with wire frame
Closeup of model with wireframe