Skeleton Key

A 3D model of a Skeleton Key that I created in ZBrush and Maya. Substance 3D Painter and Arnold was used for texturing.

Close up render

14/01/24

Close up render

14/01/24

Full render

Full render

3/4 render

3/4 render

Render with a background

Render with a background

Closeup render

Closeup render

3/4 render

3/4 render


Started 09/01/24 (20:10pm)

Started 09/01/24 (20:10pm)

Blocking out the model

Blocking out the model

Shaping the skull for the key

Shaping the skull for the key

Adding more details

Adding more details

Adding teeth

Adding teeth

10/01/24 (20:00pm)

10/01/24 (20:00pm)

Finalising the skull shape

Finalising the skull shape

Adding a hole into the skull
13/01/24 (13:00pm)

Adding a hole into the skull
13/01/24 (13:00pm)

Finished key parts  in ZBrush

Finished key parts in ZBrush

Starting the retopologising process

Starting the retopologising process

Using Quad Draw to simplify the model

Using Quad Draw to simplify the model

Finished retopolgised skull

Finished retopolgised skull

Retopologised bone

Retopologised bone

UV Mapping Skull

UV Mapping Skull

UV mapping bone

UV mapping bone

UV Mapping gem

UV Mapping gem

UV mapping Key teeth

UV mapping Key teeth

Simplified mesh model in Maya

Simplified mesh model in Maya

Texturing gem in Substance Painter

Texturing gem in Substance Painter

Texturing skull in substance painter

Texturing skull in substance painter

Texturing bone in Substance painter

Texturing bone in Substance painter

Texturing Key teeth in Substance Painter

Texturing Key teeth in Substance Painter

Creating the Necklace chain using MASH

14/01/24

Creating the Necklace chain using MASH

14/01/24

Chain following the drawn curve

Chain following the drawn curve

Wireframe of model

Wireframe of model

3/4 view of model with wire frame

3/4 view of model with wire frame

Closeup of model with wireframe

Closeup of model with wireframe