Pumpkins

This is a model of a couple of Pumpkins that I created in ZBrush and Maya. Substance 3D Painter was used for texturing.

Finished Render

Finished Render

Side Render

Side Render

Side Render

Side Render

Blocking shapes 

02-10-23

Blocking shapes

02-10-23

Blocking pumpkin shape

Blocking pumpkin shape

Blocking second pumpkin shape

Blocking second pumpkin shape

Finished Blocked out pumpkin

Finished Blocked out pumpkin

ZRemeshing models

ZRemeshing models

ZRemeshing models

ZRemeshing models

Imported OBJ of pumpkin into Maya

04-10-23

Imported OBJ of pumpkin into Maya

04-10-23

Beginning of retopology process

Beginning of retopology process

First finished retopologised model

First finished retopologised model

Starting retopologising 2nd model

Starting retopologising 2nd model

Finished Retotopologised model

Finished Retotopologised model

UV Mapping first pumpkin

UV Mapping first pumpkin

UV Mapping second pumpkin

UV Mapping second pumpkin

Prepping models to project mesh for displacement maps

Prepping models to project mesh for displacement maps

Displacement Map test

Displacement Map test

Projecting mesh process repeated for the second model

Projecting mesh process repeated for the second model

Displacement Map test

Displacement Map test

Texturing in Substance Painter

Texturing in Substance Painter

Final Textures added to models

Finished 04-10-23

Final Textures added to models

Finished 04-10-23