This is a model of a couple of Pumpkins that I created in ZBrush and Maya. Substance 3D Painter was used for texturing.
Finished Render
Side Render
Blocking shapes
02-10-23
Blocking pumpkin shape
Blocking second pumpkin shape
Finished Blocked out pumpkin
ZRemeshing models
Imported OBJ of pumpkin into Maya
04-10-23
Beginning of retopology process
First finished retopologised model
Starting retopologising 2nd model
Finished Retotopologised model
UV Mapping first pumpkin
UV Mapping second pumpkin
Prepping models to project mesh for displacement maps
Displacement Map test
Projecting mesh process repeated for the second model
Texturing in Substance Painter
Final Textures added to models
Finished 04-10-23