Pumpkin Spider

This is a model of a Spider that I created in ZBrush and Maya. Substance 3D Painter was used for texturing.

Quick render in an environment

Quick render in an environment

3/4 render

3/4 render

Front render

Front render

Side render

Side render

Rear render

Rear render

Head Closeup

Head Closeup

A rough blocking draft in ZBrush

02-OCT-2023

A rough blocking draft in ZBrush

02-OCT-2023

Blocking out creature head

Blocking out creature head

Blocking out creature body

Blocking out creature body

Blocking out Spider legs and fangs.

Blocking out Spider legs and fangs.

Adding texture with the DamStandard brush

Adding texture with the DamStandard brush

Adding the eyes.

Adding the eyes.

Added the final details to the ZBrush Model

Added the final details to the ZBrush Model

Imported OBJ into Maya

Imported OBJ into Maya

Start of the retopology process

Start of the retopology process

Head retopology completed

Head retopology completed

Body retopology completed

Body retopology completed

Leg retopology in progress

Leg retopology in progress

3/4 view of retopologised Spider

3/4 view of retopologised Spider

Side view of retopologised Spider

Side view of retopologised Spider

Spider Uv Mapped

Spider Uv Mapped

Preparing low poly model to have a projected mesh for Displacement Maps.

Preparing low poly model to have a projected mesh for Displacement Maps.

Testing Displacement Maps

Testing Displacement Maps

Displacement Maps test

Displacement Maps test

 Texturing in Substance 3D Painter

Texturing in Substance 3D Painter

Textures in the Hypershade

Textures in the Hypershade

Final Texture for creature.

Final Texture for creature.

Quick test render

Quick test render

Eyes UV Mapped

Eyes UV Mapped

Pumpkin Seed created out of a Polyplane

Pumpkin Seed created out of a Polyplane

Extruding Polyplane

Extruding Polyplane

Pumpkin Seed Uv Mapped

Pumpkin Seed Uv Mapped

Pumpkin Seed teeth for Model

Pumpkin Seed teeth for Model

Wireframes

Wireframes

Setting up for environment render

Setting up for environment render