This is a model of a Spider that I created in ZBrush and Maya. Substance 3D Painter was used for texturing.
Quick render in an environment
3/4 render
Front render
Side render
Rear render
Head Closeup
A rough blocking draft in ZBrush
02-OCT-2023
Blocking out creature head
Blocking out creature body
Blocking out Spider legs and fangs.
Adding texture with the DamStandard brush
Adding the eyes.
Added the final details to the ZBrush Model
Imported OBJ into Maya
Start of the retopology process
Head retopology completed
Body retopology completed
Leg retopology in progress
3/4 view of retopologised Spider
Side view of retopologised Spider
Spider Uv Mapped
Preparing low poly model to have a projected mesh for Displacement Maps.
Testing Displacement Maps
Displacement Maps test
Texturing in Substance 3D Painter
Textures in the Hypershade
Final Texture for creature.
Quick test render
Eyes UV Mapped
Pumpkin Seed created out of a Polyplane
Extruding Polyplane
Pumpkin Seed Uv Mapped
Pumpkin Seed teeth for Model
Wireframes
Setting up for environment render